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Perhaps not surprisingly for our educational institution, several potential end users envisioned using the forthcoming facility in their classes to better help students understand and realize the complexity within or systems or scenarios. However, most potential end users shared extensive visions with specific objectives geared toward research and teaching, as well as industry collaboration and outreach. Some of these individuals were intrigued but did not have a specific application in mind. Meetings were then held over several months with interested staff and faculty members of all academic ranks regarding their potential use of a visualization facility. Materials and Methodsĭuring the planning process, members of the Marquette University community generally listed in Table 1 were identified from responses to an email sent to department chairs throughout the university. Finally, we discuss ongoing costs and recent upgrades implemented within MARVL. We then present lessons learned during early operation of our large-scale immersive visualization (IVE) system and results of its use by several end users identified in the early planning stages.

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The subsequent design, qualitative and quantitative approaches to vendor selection, and software decisions are then discussed. In the current work we provide an overview of MARVL including the processes used in identifying a diverse group of users, understand their collective vision for potential use, and synthesize this information to create a unique resource that differentiates our institution with a particularly strong background in education among immersive facilities locally. The allure of immersive systems, especially with a resurgence of virtual and augmented reality devices, is prompting interest from potential end users across disciplines, some without prior experience of important hardware and software and considerations. Since establishing MARVL, its members have received numerous requests pertaining to how system attributes and applications were determined. This was the motivation to establish the MARquette Visualization Lab (MARVL), a facility designed to be used by interested members of our community to (1) create technologically advantageous visualization content, (2) demonstrate how visualization technology can be used in learning, research, and industry, and (3) ultimately teach the theory rooted in this technology.

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For example, a diver is more likely to recall specific instruction when it is learned and practiced in water rather than on land ( Baddeley, 1993). Research suggests immersive experiences that allow for motion in a realistic environment promote active learning, critical thinking, informed decision making and improved performance ( Patel et al., 2006).

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Finally, we present results from the use of MARVL by several end users identified in the early planning stage, and recent upgrades to the system.

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Steps implemented for dealing with simulator sickness and latency are presented along with current approaches being implemented for project development with end users. This paper provides an overview of MARVL including the processes used in identifying a diverse group of cross campus users, understanding their collective vision for potential use, and synthesizing this information to create the resource described above. Since establishing the lab, its members have received numerous queries and requests pertaining to how system attributes and applications were determined, suggesting these and related decisions remain a challenge nearly three decades since the first CAVE was constructed. This feature uniquely facilitates comparative or separate content visible simultaneously via “split mode” operation (two 3-sided environments), as well as detailed motion for applications such as gait analysis and performing arts. MARVL’s versatile configuration facilitates viewing of content by 30 people, while also projecting on the entire width of the floor.

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This resource includes stereoscopic viewing, motion tracking and space for a large audience. MARVL consists of multiple display surfaces including an extra wide front wall and floor, and two side walls. The MARquette Visualization Lab (MARVL) is a large-scale immersive virtual environment for research, teaching, collaboration and outreach at our mid-sized liberal arts university.

  • 2Opus College of Engineering, Marquette University, Milwaukee, WI, United States.
  • 1Department of Biomedical Engineering, Marquette University and Medical College of Wisconsin, Milwaukee, WI, United States.






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